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NPC Dialogue and Quest Design

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CONTEXT: Skywind is a from-scratch rebuild of the classic fantasy RPG Morrowind, using the Creation Engine that powers its sequel, Skyrim. The sample below (in Twine format) is a new NPC and the beginning of a short quest I wrote to flesh out an otherwise sleepy settlement in the open world. It features multiple choice branches, including a skill check opportunity, and several final outcomes dependant on your decisions.

NPC: Sebastien Mence, Bard

Sebastien’s dream was always to be an actor – in musicals! Unfortunately, while handsome and charismatic, he is also completely tone-deaf. The player encounters him in a town square, where he was recently mugged while busking.

​Quest Structure: If the player investigates, they can follow the bandit's trail through the marketplace and eventually discover the “bandit” is in fact a local hunter - one who simply couldn’t bear to hear Seb’s tone-deaf singing in the town square anymore. The player has a few options to recover the lute, including intimidation, bribes, and crafting a bespoke "earplugs" item for the blacksmith to wear. If the player returns the lute, Seb will compose an original song in their honor. (The song is awful.)

 

The player then has a choice:​

1. Give him kind-but-false praise: Seb will continue busking, hapless but happy.

 

2. Be brutally, unflinchingly honest about his talent: Seb will disappear and can be discovered later as a corpse, carrying drug paraphernalia and a note detailing his downward spiral after the player crushed his morale 

 

3. If the player has met the NPC Crassius Curio, they can suggest Seb appeal to Crassius for patronage. Seb can then later be found in Curio Manor as in-house “talent,” thrilled to bits that he has a paying audience, even if it’s an audience of one. (When asked, Crassius will admit to wearing earplugs whenever Seb sings – but Seb doesn’t notice, and he’s such a charming hunk that it’s worth the occasional headache).

Multi-Character Cinematic Scene: Horror Script 'Abenaki'

CONTEXT: A high-stakes dialogue scene from a thriller screenplay. Showcases multiple voices (old, young, male, female, gay, straight). Think something like The Last of Us: haunted heroes negotiating with an unreliable and unpredictable outsider.

EXT. - VERY LATE NIGHT

The northern forests of New Hampshire, outside an isolated wood cabin. Enormous trees everywhere. The sound of nightbugs and tree frogs is constant.

The cabin belongs to couple CLIFF (70s, a master of ceremonies) and OREN (50s, massive), who stand together outside the front door, lit by a pair of headlights, suggesting a back-country interrogation. By their side is their friend MARA (40s, lean and sleep-deprived).

The headlights belong to creepy neighbor TODD's truck. TODD (40s, a bearded mess) steps out of the truck but leaves the lights on and the door open. The ding-ding-ding of the key alarm is quite loud.

 

CLIFF

(with forced congeniality)

Howdy, Todd. Your truck sounds upset.

Why not close that door and come talk

to us.

MARA looks from TODD to CLIFF. She is doing her best to suppress her distaste and fear of TODD. Something is very wrong here.

 

CLIFF (CONT'D)

Todd, you all right?

TODD stares blankly, then shuts the car door. The key alarm stops, but the headlights are still on. He runs a hand up and scratches viciously at his beard.

TODD

(vaguely, as if in a trance)

Cliff. How, er, how you all doing

tonight?

CLIFF

Fine, fine. But I'm afraid to ask you

the same question, Todd. Forgive my

saying so, but you look like hell.

Everything all right with you?

TODD

Oh yeah, sure Just, you know,

trouble sleeping. Hay fever.

CLIFF

(keeping an even keel)

That so? Sorry to hear that.

TODD snaps out of it for a second, seeming to register MARA for the first time.

TODD

Is that Mara?

MARA steps forward, steeling herself, trying to follow CLIFF's lead: keep things banal, try to suss out whatever unsavory business really brought TODD to their doorstep at midnight.

MARA

Heyyyy Todd.

TODD

(perking up)

Well, hey yourself. How are you?

MARA

Fine. Just fine. Sorry about that

hay fever.

TODD

Oh, yeah. Man, it just won't let up.

You know how it is, though, right?

MARA

You bet.

 

OREN steps out beside MARA. His face bears an expression of near-disgust.

TODD

And Oren...

TODD just kind of trails off. OREN makes no move in response.

CLIFF

(smooth as cream)

Todd, as pleased as I am that you've

stopped by – it's been ages since we've

seen you, – I'm afraid this isn't the

most opportune  time of day. If there

isn't anything we can do for you – 

TODD

I'll be taking him now.

A pause. No one is sure how to react. MARA clears her throat.

MARA

I'm sorry?

TODD

(his voice suddenly sharp)

No you're not. Women like you are

never sorry.

TODD takes a few steps toward the group, backlit now by the headlights. His eyes are visibly, painfully bloodshot.

CLIFF

Todd, Todd, Todd. What are we talking

about here? Who is it you think

you're taking?

TODD

The boy. (He points at MARA with

a tremorous hand.) Her boy.

 

MARA's eyes widen. OREN tenses hugely at her side, gripping his hands together behind his back.

CLIFF

(still attempting peace)

Todd, come on. You're not making any sense.

You want to come in for some tea? Hot

chocolate? The stove's already hot, we can

just fill you up a – 

TODD

Shut the fuck up you old faggot.

MARA's mouth opens in shock. A beat. Then, surprisingly, CLIFF smiles. He's been waiting for TODD to drop the act.

CLIFF

You know, Todd. I never did understand

where that bigotry came from. Your parents

were always such decent people.

TODD

          (flustered)

Well I - I never understood what you people

get out of each other's cocks!

CLIFF laughs at that - such a dumb line, such a sad man.

CLIFF

     (relishing the provocation)

Am I to understand you've been thinking

about our cocks? I'm flattered. Trying

to tell us something, hm? Been hiding a

Pride Flag of your own in the basement

all along?

TODD's face goes taut. Then it twitches hard, as though he is maybe having some kind of minor stroke.

Instead he pulls an enormous handgun out from behind his back.

Worldbuilding & Character Expression: Adaptation of the game THIEF

CONTEXT: This is an excerpt from a treatment of the classic stealth game THIEF for a book adaptation. The goal is big-picture worldbuilding, focused on showing rather than telling the history of a doomed city district. It should also provide a sense of how the player character would explore this area, and what mechanics they'd use to interact with it.

In the scene: Master thief Garrett has been hired to steal an ancient gemstone called the Eye - one last job. The gem is locked in an abandoned cathedral, in a barricaded district of The City, a great metropolis where magic and machinery coexist. The district has been sealed off for decades, following a disaster of which few reliable records survive.

It was as though the City had birthed something deformed, and smothered it here.

The barricade rose behind him as Garrett stepped out of its shadow, cast by a moon that blazed in the hard, clear sky overhead.  He rubbed his hands together in an unconscious gesture for warmth.  The autumn air had taken on a sharp edge, pricking his uncovered fingers and face.  He surveyed the damage, and a small stone settled in his gut.

Dead moss and ash covered everything.  The skeletons of burnt out buildings tilted and leaned around him, as though whispering secrets to one another, moonlight playing on their blackened ribs.  No birds flew, no sound of night bugs.  The air was sewn and silent.

He stepped forward, and felt something compress beneath his foot.  Lifting his leg, he found a child's doll, face down in a pile of ashes, its cloth skirt faded from blue to grey.  An irrepressible shudder ran up him, gut to throat, and he moved forward into the ruins.

The silence followed him.  It filled the dark hollows of the buildings, looming in the shadows, so oppressive as to be almost loud in its own right.  His footsteps hissed like snakes as they shuffled through the ash.  Anything alive would hear him coming.  As for what might no longer be alive, he could only guess.  He gripped a vial of holy water by his hip.  It was the first time in his life he had ever tried to find comfort in a religious symbol.

But the silence was double-edged; he would be able to hear anything moving his way far before he could see it.  It would give him time to hide, if he needed to, and once stationary, he would be invisible. He breathed deep, wrinkling his nose at the smell that still hung in the air, like animals long since dead.

He pulled an inked parchment out and checked it in the moonlight.  Maps of the area were easy enough to find, in old attics and trunks, but like any other this one was over fifty years old.  The cathedral lay near the heart of the walled-off sector. He frowned, and looked up, scanning.

Need a point of reference, he thought.

He walked up the street, past long burnt out street lamps, and what used to be a bakery.  Its ovens were just visible in a shaft of moonlight coming through the broken display window, squat things with mouths that gaped back at him. The building's upper level had collapsed and old mortar and bricks littered the street below.  Garrett navigated them, wincing with each step that crunched on a piece of masonry. 

He found a street sign, fallen to the grimy flagstones. Rubin Street. Examining the map, he marked it, traced what looked like the quickest route to the cathedral, and set off with a modicum of new confidence.

As he continued, the ash thinned on the ground, the moss sprang forth more readily.  The fires hadn't engulfed the entirety of this area, it seemed.  The buildings grew less skeletal as he walked, bricks and old planks adding meat to their scaffold bones. 

Destruction was still pervasive, however: drifts of debris, broken street signs, potholes widened by years of freezing and thawing, filled with old sludge.  The buildings, though more substantial, were no better for wear.  Holes gaped in their walls, taller towers had collapsed and crumpled like huge accordions across the small streets.  Garrett passed an old stable, the skeletons of horses still reined up. The wooden walls were battered and splintered where their hooves had beaten them in vain efforts to escape.

No human remains, though.  No sign of those left behind walls.  At least -

Garrett stopped. About to round a corner onto De Perin Street, he'd heard something from around the bend.  A slow, rhythmic thumping, growing nearer by the moment.

He breathed deep through his mouth.  His muscles, already tense, buzzed with anticipation.  He turned to retreat and find a place to hide, but a second rhythm reached his ears, coming from the other end of De Perin.

No time.

He pressed himself against the building nearest him, and inched his way to the door, slipping in and through and settling against a wall with a window that looked out onto De Perin.

With his nose on the windowsill, he peered out, his curiosity guiding him.  Better to know what still lingered here than to keep going blind.

A heavyset woman walked by.  She had been dead a long time, and with much of her skin gone, reams of white fat glistened in the cold starshine. On her back, carried like a grotesque piece of luggage, was a smaller man, just as dead, pinned to her by old arrow shafts, remnants of the battle years ago.  He seemed bald, but it was only because his skull gleamed through tatters of skin.  Their combined weight lent her footsteps added heft, shaking the silence with small thunderclaps.

Coming towards them was another person, though man or woman Garrett could not tell.  Almost all the flesh was gone, black bones held together by the littlest of scorched sinew.  Its jaw was unhinged on one side and clacked with each step.

The dead people approached each other. Garrett almost expected a greeting.  But they passed one another without so much as a nod, eyes (or lack thereof) facing straight ahead. 

Except for the small man on her back.  His eyes were turned directly towards Garrett's window. 

His own eyes widened.  He ducked down, out of sight, and held his breath. The footsteps, both sets, halted.

Damn it damn it damn it.

He remained still, back to the flimsy dead wall between him and the group outside, eyes pressed shut as he tried to keep calm and listen for any pursuit.  He managed well enough, for the moment, and opened them, still having heard nothing from the street.

A child sat across the room from him.

He stared, motionless.  It was a girl, faded blue skirt, like the doll he'd stepped on earlier.  Skin withered and brown - a mummy, preserved by ash.  Her lips shriveled back to expose a set of yellowed teeth.  No eyes beneath sandy bangs.  Tiny hands rested in her lap, legs crossed, skirt too big for the shrunken body.

She raised her head.

Her face didn't change.  The pinched grimace stayed fixed and mute, her sockets deep and black as they stared. 

With the rickety motions of a marionette, she hoisted herself to her feet, not turning her face a degree from his.  Two steps forward.  Pitter-pat.  Like a curious mouse.

The ones outside still had not moved.  They remained, watching the window.  The silence was made all the heavier by the lack of any breathing.  Garrett's own air slipped in and out of his nose as he stared at the dead girl, as quiet as he could make it, and still it sounded to him like a gale.

The little girl's arms, thin and brown as sticks, raised themselves towards him, wrinkled palms upward.  A pleading gesture.  An invitation to play.

The tendons in his neck almost creaked with strain as he found himself shaking his head in revolt, unable to pull his gaze from her dark sockets.  His hand made its way to his belt of its own accord, finding a small cylinder.

She cocked her head, lowering her arms. Disappointed.

Then she leapt at him, face still frozen, fingers out like claws, pointed towards his eyes.

He flipped his thumb, and the flare in his grip sparked to life, its yellow glow filling the empty room. He tossed it into the air and rolled to the side, scraping against the wall in his haste, dislodging a shower of ash and dirt.

But the flare did its job.  The girl tried to bat it away as she fell, but she was as dry as she looked, and the fuel on the flare's tip caught on her skirt.  In an instant she was alight, dry bones cracking like kindling, a rickety puppet crashing to the floor in a burning heap.  She made no sound.

Garrett ran.  The dead people outside followed, but not quickly enough.  The woman was too slow, the skeleton seemingly too fragile, its jaw clacking madly as it chased.

Garrett's feet and memory guided him, taking him down De Perin street, following the path he had traced on the map. Adrenaline flowed freely, breath came in deep gulps as he bounded across an old drawbridge, its planks creaking beneath his feet above black water below.  He ducked through a stone archway, flying on instinct, passing other walking corpses along the way.  Some groaned after him, some gave chase for a while, but he was not about to let himself get caught.  

He hid when he needed to, when he came across groups of the dead that were too numerous to risk running past.  Low rooftops made for impromptu shortcuts, especially when the destruction blocked passage along his planned route.  He checked his map once more as he passed a streetlight, one of a few still on, connected to an ancient power grid that had never been shut down.  As he sprinted past an old jeweler's store, something caught his eye amongst the ashes. A gold ring on the counter.  He couldn't resist, and pocketed it.

He continued like this, running, hiding, now and then looting if something shiny peeked through the gloom, his nerves smoothing out as he moved, until he found himself in open plaza, empty and blank, its huge flagstones leading up to -

The cathedral. It had to be.  He stopped, and looked. 

A set of towering walls, like battlements on an old castle, guarded an enormous structure beyond, its façade only slightly visible in the moonlight from where he stood.

The air was again deathly silent.  Not the silence of a grave, for in a grave one would be accompanied by the chewing of worms, the muffled footsteps of those above, the occasional rumble of the earth below.  It was a silence unlike any Garrett had encountered: dry, cold, brittle as finger bones.  His footsteps didn't echo as he made his way to the cathedral, but muted themselves, as though to ring too loud would invite something terrible to the space.

He stood for a moment in the gap between the battlement walls, and looked back over his shoulder.  As haunting as this part of town was, it was also simply a collection of old buildings.  Populated by the walking dead, yes, but buildings nonetheless.  This cathedral was something else.  He wasn't sure what, but it was stood apart, both in size and power.  That much he could feel.

He turned back and passed between the walls.

© 2015 by Lee Seymour

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